1. <computer programming> The prototype for an object in an object-oriented language; analogous to a derived type in a procedural language. A class may also be considered to be a set of objects which share a common structure and behaviour. The structure of a class is determined by the class variables which represent the state of an object of that class and the behaviour is given by a set of methods associated with the class.

Classes are related in a class hierarchy. One class may be a specialisation (a "subclass") of another (one of its "superclasses") or it may be composed of other classes or it may use other classes in a client-server relationship. A class may be an abstract class or a concrete class.

See also: signature.

2. <computer programming> See type class.

3. <networking> One of three types of Internet addresses distinguished by their most significant bits.

3. <programming language> A language developed by the Andrew Project. It was one of the first attempts to add object-oriented features to C.

(01 Mar 1995)

clasp-knife effect, clasp-knife rigidity, clasp-knife spasticity < Prev | Next > class, class, class aves

Bookmark with: icon icon icon icon iconword visualiser Go and visit our forums Community Forums

The specific delivery of a course within an academic term.

(14 Jan 2009)

clasp-knife rigidity, clasp-knife spasticity, class < Prev | Next > class, class aves, class exercises

Bookmark with: icon icon icon icon iconword visualiser Go and visit our forums Community Forums

<biology> A taxonomic classification between division or phylum and order.

(09 Oct 1997)